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Gaming · GamesNintendo's Indie World Just Proved the Switch 2's Best Lineup Isn't Nintendo's
Fifteen minutes. That is all Nintendo needed on October 28 to make the rest of the Switch 2's year look less like a waiting room and more like a calendar worth clearing.
Fifteen minutes. That is all Nintendo needed on October 28 to make the rest of the Switch 2's year look less like a waiting room and more like a calendar worth clearing.
I am going to say the loud thing first, because this site does not exist to write press releases in a nicer font: the most exciting Switch 2 lineup right now is not coming from Nintendo. It is coming from the independents Nintendo just put on stage. The big first-party blockbusters will get their trailers, their countdowns, their midnight launch threads. Fine. But blockbusters are events. Indies are the games you actually live with — the ones you play on the train, in bed, at 1 a.m. when you told yourself you were only going to check one thing. And this Indie World, which Nintendo itself billed as a showcase of games coming to Switch 2 and Switch this year and into 2027, was stuffed with exactly that kind of game: cozy, chaotic, weird, and — crucially — dated, not just teased.
That last part matters. I have lost count of how many showcases end with a logo, a vibe, and a "coming soon" that means nothing. This one gave us dates. Real ones. Witchbrook finally has one, and if you have been following that game for any length of time, you know why that sentence alone is news.
Let us start there, because Witchbrook is the headline and it earned it. Chucklefish's witch life sim launches for Nintendo Switch 2 and Nintendo Switch on January 28, 2027, according to Nintendo's own showcase recap. You play the newest witch in the seaside town of Mossport, attend Witchbrook College, make friends, find love, and explore a world that Nintendo describes as filled with wonder and charm. Up to four players can play online together. That is the pitch, and it is a good one, but the real story is the date itself. Witchbrook has lived on wishlists for years. A date turns a daydream into a plan. January 28, 2027 is far enough away that you can finish whatever you are playing now, and close enough that you can start the group chat about who is hosting the co-op cottage. If you are the kind of player who has waited through delay after delay for a cozy game to finally commit, this is your win. Put it on the calendar in pen.
Right behind it, and much sooner, comes the other cozy heavyweight. Spirit Crossing, from Spry Fox, the makers of Cozy Grove, launches as a console exclusive for Switch 2 and Switch on November 16. That is barely two and a half weeks from now. Nintendo describes it as a whimsical, collaborative life sim MMO where you build a life above the clouds, join a community of lost spirits, fellow humans and small bears with big personalities, and work together to fight back magical storms and restore broken bonds between worlds. You can customize your look, design a home for hosting friends, or just sit and watch the clouds. Read that last clause again. A game that lists "just sit and watch the clouds" as a legitimate activity understands its audience. November is a brutal month for attention — big releases, holiday noise, everyone shouting at once — and Spirit Crossing is betting, correctly I think, that a lot of us want somewhere soft to land. I am ranking it second on my personal list not because it is lesser than Witchbrook, but because it arrives first, and first means it gets to set the mood for the winter.
Then there is the game you can play tomorrow. Sword of the Sea, from Giant Squid, the studio behind ABZÛ and The Pathless, launches for Switch 2 on October 29. Nintendo's description is almost poetry on its own: surf across waves of sand and glistening waters, ride a magical Hoversword across deserts, glaciers and shimmering seas, explore the mysterious Necropolis, and set out to restore a lost ocean. Build speed, catch waves, perform tricks, and watch life gradually return to the world around you. If you have played ABZÛ, you know what that studio does with atmosphere. It does not rush you. It does not lecture you. It lets the world do the talking. Sword of the Sea landing the day after the showcase is the smartest kind of shadow drop — not a surprise nobody asked for, but a "wait, you mean I can play this now?" moment that turns a showcase into a weekend plan. This is my pick for the first thing you should actually play from this show, because it requires no waiting, no wishlist discipline, no patience at all.
Now, the part of the showcase that deserves more love than it will probably get: the demos you can download today. Nintendo says free demos dropped onto the eShop and Nintendo Store for four games: Haunted Paws, the paranormal co-op puppy adventure; Petal Runner, the pixel-powered open-world RPG; RACCOIN: Chaos Max Edition, the roguelike coin-pusher; and Winds of Viridia, the newly revealed action-adventure. Add Bao Bao's Cozy Cleaning Services, which Nintendo says launched for Switch on October 28 itself — pandas, pressure-washing, over 50 original songs, solo or up to four-player co-op — and you have a showcase that did not just tell you what to look forward to. It gave you homework for tonight, for free.
That is a philosophy, and I wish more showcases had it. Demos are a vote of confidence. They say: do not take our trailer's word for it, touch the thing. Haunted Paws, for the record, is the two-puppy haunted mansion co-op game where you create and customize your own pups, team up locally or online, solve puzzles and follow a trail deeper into the mansion. It launches in May 2027, so the demo is a long-distance promise, but at least it is a playable one. Petal Runner, where Cali and sidekick Kira ride as motorcycle couriers delivering digital pets through a solarpunk pixel-art open world, launches as a console exclusive for Switch 2 on March 8, 2027. Winds of Viridia, where you play a child awakened from a seed restoring balance to a lost civilization, with a mothbug companion and a soundtrack from Kevin Penkin and Christopher Larkin, launches for Switch 2 in early 2027. RACCOIN, where you push your luck, combine coin types and trigger wild combos as one of eight characters, launches for Switch 2 on November 10, with a Switch 2-exclusive arcade cabinet skin and Joy-Con 2 mouse support. Four demos, four completely different moods. That range is the point.
November 10, by the way, is quietly becoming a stacked day. RACCOIN is joined there by Lost and Found Co., the hand-drawn hidden-object adventure from Bit Egg where you join Ducky and help the residents of Plumville recover lost belongings, launching as a timed console exclusive for Switch 2 and Switch; and TANUKI: Pon's Summer, the cozy life sim where Pon, a well-meaning tanuki with a part-time post office job, delivers packages by BMX, competes in sports, makes friends and works to restore a shrine before the Great Tanuki Festival. Three games, one day, none of them trying to be each other. If your November is already full, I get it. But do not let November 10 slip past without at least wishlisting one of these, because this is the kind of date that looks small on a calendar and turns out to be the weekend you actually remember.
Beyond November, the 2027 calendar fills in fast, and this is where I start ranking with my wallet instead of just my enthusiasm. Slime Rancher 2 comes to Switch 2 in January 2027 — Beatrix LeBeau, Rainbow Island, more slimes than any one person should be wrangling, in Nintendo's own framing. Everything is Crab, the animal evolutionary roguelite where you play Darwin, a small blue blob with boundless potential, choosing from more than 140 evolutions, launches for Switch on January 26, 2027, alongside a Switch 2 Edition with enhanced performance and Joy-Con 2 mouse controls, with a free upgrade for Switch owners. Then Witchbrook on January 28. January, in other words, is not a dead month on Switch anymore. It is cozy season, slime season, and evolution season, back to back to back.
March keeps the pace. Petal Runner on March 8. My Arms Are Longer Now on March 11 — stretch through vents, slither under tables, worm out of windows as an absurdly long arm pulling off ridiculous heists, with a cast of 48 characters fully voiced by Australian comedians, according to Nintendo. Dumpster Gang, the chaotic online co-op sandbox for up to four players where you live your best raccoon life, scavenge dumpsters, steal junk, raid snacks and avoid the relentless Exterminator, scurries onto Switch 2 in March 2027. Super Battle Golf, the multiplayer golf showdown where up to eight players race to finish each hole with the fewest strokes while sabotaging each other with weapons and power-ups, tees up for Switch 2 on March 25, 2027. Read those four descriptions in a row and tell me indie games are a niche. That is a month with a heist arm, a raccoon crime gang, and weaponized golf. The big publishers wish their slates were this fun.
And then there is the prestige corner of the showcase, the games that make critics lean forward. City of None, from Extremely OK Games and Noel and Liam Berry, is a brand-new action and puzzle platforming adventure from one of the co-creators of Celeste, set in a metropolis of strange spirits, wicked beasts and ferocious robots, with five sectors, each with its own environments, playstyles and four-color palettes. It launches for Switch 2 and Switch in 2027. Tenjutsu, from Devolver Digital and Deepnight Games, is a top-down roguelike brawler from the designer of Dead Cells, where you play a renegade criminal dismantling crime syndicates in Secret Garden City, choosing the order in which you take down rival factions. It launches for Switch 2 in 2027. R.E.P.O., semiwork's online co-op horror game where you retrieve valuables from the haunted remains of humanity with a physics-based grabbing tool, where every level is procedurally generated and careless mistakes can turn a good run into a disaster, launches for Switch 2 in 2027. Threads of Time, the turn-based RPG gathering heroes from different historical eras with over 100 original songs, launches in summer 2027. Kitsune: The Journey of Adashino, the fox girl and frog companion adventure inspired by Japanese folklore, launches in spring 2027. Finding Polka and Floor Plan: Slap Out Of It! also land in spring 2027. HYPERyuki: Snowboard Syndicate, the Y2K-era extreme sports throwback with up to eight players online, launches for Switch 2 in early 2027.
I am not going to pretend I have played any of these. I have not. Nobody outside Nintendo's showcase has, except in demo form for a handful. What I can say, as a person who has watched a lot of showcases turn into nothing, is that this one respects your time in a way most do not. It gave dates, it gave demos, it gave a launch today, a launch tomorrow, and a November that is actually playable instead of theoretical. It did not ask you to be excited in the abstract. It asked you to download something tonight.
So here is my ranking, Brooklyn edition, no hedging. Play first: Sword of the Sea, because it is out October 29 and atmosphere is a legitimate reason to clear a weekend. Download tonight: the four demos, starting with RACCOIN if you like chaos and Petal Runner if you like stories, because free is the best price and trying is better than wishlisting. Circle in November: Spirit Crossing on November 16, because winter needs a soft place, and November 10 for RACCOIN, Lost and Found Co. and TANUKI if you want a day that feels like a festival. Wishlist with intent: Witchbrook for January 28, 2027, Slime Rancher 2 for January, and City of None and Tenjutsu for 2027, because those are the games that will make people ask what you are playing six months from now. And keep an eye on R.E.P.O. if you have a co-op group that thrives on disaster, because physics-based horror is either your favorite thing or your fastest friendship test.
The loud opinion, the one I started with, holds up better after listing all of that than it did before. Nintendo's biggest strength on Switch 2 right now might not be what Nintendo makes. It might be the stage Nintendo provides. Fifteen minutes, a pile of dates, four demos, and a reminder that the weird, small, brave games are not the side dish. On this showing, they are the meal. The blockbusters can have the countdown clocks. I will be in Mossport, above the clouds, surfing a desert sea, and — if my co-op group survives R.E.P.O. — probably apologizing to someone for dropping a piano.
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